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Game Design Perspectives

47 Articles, Edited by François Dominic Laramée.

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Design Documents

Writing Effective Design Treatments

François Dominic Laramée
Game Design Perspectives

Online Design Documents

Drew Sikora
Game Design Perspectives

Writing the Adventure Game

Bruce Onder
Game Design Perspectives

The Designer's Best Friends

John Dennis
Game Design Perspectives

When Good Design Goes Bad

John Dennis
Game Design Perspectives




Game Design Theory

World Building: From Paper to Polygons

Joshua Mosqueira
Game Design Perspectives

Balancing Gameplay Hooks

Geoff Howland
Game Design Perspectives

Meaningful Game Mechanics

Charlie Cleveland
Game Design Perspectives

Know Your Meta-Game

Sim Dietrich
Game Design Perspectives

Pros and Cons of Hit Point Systems

Jonathon Schilpp
Game Design Perspectives

Alternatives to Numbers in Game Design Models

François Dominic Laramée
Game Design Perspectives

Increasing Challenge without Frustrating Players

Marcin Szymanski
Game Design Perspectives

Nine Trade-Offs of Game Design

François Dominic Laramée
Game Design Perspectives

Pacing in Action Games

Joe Hitchens
Game Design Perspectives

Adapting Licensed Properties

Daniel Tanguay and Brent Boylen
Game Design Perspectives

Warning Signs of Faulty Game Design

Sim Dietrich
Game Design Perspectives

Elements of Level Design

François Dominic Laramée
Game Design Perspectives




User Interfaces

Six Principles of User Interaction

Sim Dietrich
Game Design Perspectives

Breaking the Looking Glass: Designing User Interfaces for 3D Computer Games

Sean Timarco Baggaley
Game Design Perspectives

Camera Control Systems for 3D Games

Wayne Imlach
Game Design Perspectives

Learning Artistic Articulation without Reinventing the Wheel

Adam Baratz
Game Design Perspectives

The Game Save

Wayne Imlach
Game Design Perspectives




Genres and Platforms

Turn-Based Game Design

Bruce Onder
Game Design Perspectives

Wireless Game Design

Stefan Pettersson
Game Design Perspectives

Designing Gameplay for Interactive Television

Bruce Onder
Game Design Perspectives

Memory-Friendly Design for Small Platforms

Alexandre Ribeiro
Game Design Perspectives

Online Interaction Patterns

Markus Friedl
Game Design Perspectives

Special Issues in Multiplayer Game Design

Joe Hitchens
Game Design Perspectives

Online Persistence in Game Design

Drew Sikora
Game Design Perspectives




Characters and Storytelling

Storytelling in Computer Games

Drew Sikora
Game Design Perspectives

Show and Tell: Applying Screenwriting Techniques to Computer Games

Sean Timarco Baggaley
Game Design Perspectives

Comedy in Games

François Dominic Laramée
Game Design Perspectives

Storytelling in Level-Based Game Design

Bruce Onder
Game Design Perspectives




The User Community

But What If the Player Is Female?

Sheri Graner-Ray
Game Design Perspectives

Designing for Online Community

David Michael
Game Design Perspectives

Character Interaction Outside the Game World

Ben Carter
Game Design Perspectives

Utilizing the Consumer-Making the Most of Modding

Wayne Imlach
Game Design Perspectives

Following Up after the Game Is Released: It’s Not over When It’s Over

Tom Sloper
Game Design Perspectives

Games for Young Children

Ruud van de Moosdjik
Game Design Perspectives




Managing a Game Development Business

Building (and Keeping) a Great Game Development Team

Barbara Walter
Game Design Perspectives

Showing Publishers What They Want to See

Jay Powell
Game Design Perspectives

Introduction to Contract Negotiation

Jay Powell
Game Design Perspectives

Negotiating a Freelance Game Design Contract

Bruce Onder
Game Design Perspectives

Keeping Your Team Motivated

Geoff Howland
Game Design Perspectives

Managing External Development Teams: Hand Me the Remote

Tom Sloper
Game Design Perspectives

Total Quality Control in Game Development

Chris Campbell
Game Design Perspectives

Using Focus Groups to Proof Design Ideas

Charlie Cleveland
Game Design Perspectives

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