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Massively Multiplayer Game Development 2

34 Articles, Edited by Thor Alexander.

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MMP Design Techniques

Virtual Worlds: Why People Play

Richard A. Bartle (University of Essex)
Massively Multiplayer Game Development 2

The Three Thirties of MMP Game Design

Artie Rogers (NCSoft)
Massively Multiplayer Game Development 2

Balancing Gameplay for Thousands of Your Harshest Critics

Brian Green (Near Death Studios, Inc)
Massively Multiplayer Game Development 2

Power by the People: User-Creation in Online Games

Cory Ondrejka (Linden Lab)
Massively Multiplayer Game Development 2

Games Within Games: Graph Theory for Designers-Part 1

David Kennerly (Fine Game Design)
Massively Multiplayer Game Development 2

Worlds Within Worlds: Graph Theory for Designers-Part 2

David Kennerly (Fine Game Design)
Massively Multiplayer Game Development 2

Guild Management Tools for a Successful MMP Game

Sean Stalzer (The Syndicate)
Massively Multiplayer Game Development 2

A Stock Exchange-Inspired Commerce System

John M. Olsen (Infix Games)
Massively Multiplayer Game Development 2

Alternatives to the Character Grind

Artie Rogers (NCSoft)
Massively Multiplayer Game Development 2

Telling Stories in Online Games

Shannon Appelcline (Skotos)
Massively Multiplayer Game Development 2

Great in Theory: Examining the Gap Between System Design Theory and Reality

Justin Quimby (Turbine Entertainment Software)
Massively Multiplayer Game Development 2




MMP Engineering Techniques

Automated Testing for Online Games

Larry Mellon (Electronic Arts)
Massively Multiplayer Game Development 2

Massively Multiplayer Scripting Systems

Jon Parise (Electronic Arts)
Massively Multiplayer Game Development 2

Real-World MMO Object Sharing

Joe Ludwig (Flying Lab Software)
Massively Multiplayer Game Development 2

MMP Server Cluster Architecture

Joe Ludwig (Flying Lab Software)
Massively Multiplayer Game Development 2

Massively Multiplayer Games Using a Distributed Services Approach

Shea Street (Tantrum Games)
Massively Multiplayer Game Development 2

Metrics Collection and Analysis

Larry Mellon (Electronic Arts)
Massively Multiplayer Game Development 2

Delta-Compression for Heterogeneous Data Transfer

Jim Hicke (Xtreme Strategy Games, LLC)
Massively Multiplayer Game Development 2

Architecture and Techniques for an MMORTS

Gideon Amir (Majorem), Ramon Axelrod (AiSeek, Inc)
Massively Multiplayer Game Development 2

MMP Engineering Pitfalls

Justin Quimby (Turbine Entertainment Software)
Massively Multiplayer Game Development 2

Animated Procedural Skies

John M. Olsen (Infix Games)
Massively Multiplayer Game Development 2

Time and Event Synchronization Across an MMP Server Farm

Roger Smith (Modelbenders, LLC), Don Stoner (DCSI)
Massively Multiplayer Game Development 2

Anti-Cheat Mechanisms for Massively Multiplayer Games

Marty Poulin (Sony Computer Entertainment America)
Massively Multiplayer Game Development 2

The Quest for Holy Scale-Part 1: Large-Scale Computing

Max Skibinsky (HiveMind, Inc)
Massively Multiplayer Game Development 2

The Quest for Holy Scale-Part 2: P2P Continuum

Max Skibinsky (HiveMind, Inc)
Massively Multiplayer Game Development 2

Optimization Techniques for Rendering Massive Quantities of Mesh Deformed Characters in Real-Time

John W. Ratcliff (Ageia Technologies, Inc)
Massively Multiplayer Game Development 2




MMP Production Techniques

Large-Scale Project Management

Michael Saladino (Electronic Arts)
Massively Multiplayer Game Development 2

Effective Quality Assurance-How to Manage Developers

Craig McDonald (Origin Systems)
Massively Multiplayer Game Development 2

Small Fish in a Big Pond: How Small Developers and Publishers Can Succeed in Promoting Their MMP Game

Mike Wallis (Turbine Entertainment)
Massively Multiplayer Game Development 2

Managing and Growing an MMOG as a Service

John Donham (Sony Online Entertainment)
Massively Multiplayer Game Development 2

Community Management: Do's and Don'ts from Those Who've Done Them

Graham Williams, Katie Postma (Ubisoft)
Massively Multiplayer Game Development 2

Important Features to Attract and Retain Guilds

Sean Stalzer (The Syndicate)
Massively Multiplayer Game Development 2

Techniques for Providing Online Support for Massively Multiplayer Games

Tom Gordon (AlienPants)
Massively Multiplayer Game Development 2

Asian Game Markets and Game Development-Mass Market for MMP Games

Adi Gaash (Exci-TV)
Massively Multiplayer Game Development 2

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