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GPU Pro 3

21 Articles, Edited by Wolfgang Engel.

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Geometry Manipulation

Vertex Shader Tesselation

Holger Gruen
GPU Pro 3

Real-time Deformable Terrain Rendering

Egor Yusov
GPU Pro 3

Optimized Stadium Crowd Rendering

Alan Chambers
GPU Pro 3

Geometric Anti-Aliasing Methods

Emil Persson
GPU Pro 3




Rendering

Practical Elliptical Texture Filtering

Pavlos Mavridis and Georgios Papaioannou
GPU Pro 3

An Approximation to the Chapman Grazing-Incidence Function for Atmospheric Scattering

Christian Schüler
GPU Pro 3

Volumetric Real-Time Water and Foam Rendering

Daniel Scherzer, Florian Bagar and Oliver Mattausch
GPU Pro 3

CryENGINE 3

Tiago Sousa, Nick Kasyan, and Nicolas Schulz
GPU Pro 3

Inexpensive Anti-Aliasing of Simple Objects

Mikkel Gjol and Mark Gjol
GPU Pro 3




Global Illumination Effects

Ray-traced Approximate Reflections Using a Grid of Oriented Splats

Holger Gruen
GPU Pro 3

Screen-space Bent Cones: A Practical Approach

Oliver Klehm, Tobias Ritschel, Elmar Eisemann, Hans-Peter Seidel
GPU Pro 3

Real-time Near-Field Global Illumination based on a Voxel Model

Sinje Thiedemann, Niklas Henrich, Thorsten Grosch, Stefan Mueller
GPU Pro 3




Shadows

Efficient Online Visibility for Shadow Maps

Oliver Mattausch, Jiri Bittner, Ari Silvnennoinen, Daniel Scherzer and Michael Wimmer
GPU Pro 3

Depth Rejected Gobo Shadows

John White
GPU Pro 3




3D Engine Design

Z3 Culling

Pascal Gautron, Jean-Eudes Marvie and Gaël Sourimant
GPU Pro 3

Quaternion-based Rendering Pipeline

Dzmitry Malyshau
GPU Pro 3

Implementing a Directionally Adaptive Edge AA Filter using DirectX 11

Matthew Johnson
GPU Pro 3

Designing a Data-Driven Renderer

Donal Revie
GPU Pro 3




GPGPU

Volumetric transparency with Per-Pixel Fragment Lists

Laszlo Szecsi, Pal Barta and Balazs Kovacs
GPU Pro 3

Practical Binary Surface and Solid Voxelization with Direct3D 11

Michael Schwarz
GPU Pro 3

Interactive Ray Tracing Using the Compute Shader in DirectX 11

Arturo Garca, Francisco Avila, Sergio Murgua and Leo Reyes
GPU Pro 3

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"AI techniques from commercial games"
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"Cutting-edge graphics techniques"
GPU Pro 3

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