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	Game Design: User Community
	  
	
From Raw Material to Final Product: Life in a Social Economy  |   
Player Housing-My House Is Your House  |   
Social Game Systems: Cultivating Player Socialization and Providing Alternate Routes to Game Rewards  |   
Designing a Flexible Guild Creation and Management Command Set  |   
Building a Reputation System: Hatred, Forgiveness, and Surrender in Neverwinter Nights  |   
City-State Governments-Their Roles in Online Communities  |   
But What If the Player Is Female?  |   
Designing for Online Community  |   
Character Interaction Outside the Game World  |   
Utilizing the Consumer-Making the Most of Modding  |   
Following Up after the Game Is Released: It�s Not over When It�s Over  |   
Customer Support and Player Reputation: It�s All About Trust  |   
Everybody Needs Somebody: Practical Advice for Encouraging Cooperative Play in Online Virtual Worlds  |   
	
	
	 
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