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	Online Game Programming: Communication
	  
	
Reliable Peer-to-Peer Gaming Connections Penetrating NAT  |   
Designing a Vulgarity Filtering System  |   
Overcoming Network Address Translation in Peer-to-Peer Communications  |   
A Reliable Messaging Protocol  |   
Minimizing Latency in Real-Time Stategy Games  |   
Real-Time Strategy Network Protocol  |   
Creating Multiplayer Games with DirectPlay 8.1  |   
Wireless Gaming Using the Java Micro Edition  |   
A Network Protocol for Online Games  |   
	
	
	 
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