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Online Game Programming: Communication
Reliable Peer-to-Peer Gaming Connections Penetrating NAT |
Designing a Vulgarity Filtering System |
Overcoming Network Address Translation in Peer-to-Peer Communications |
A Reliable Messaging Protocol |
Minimizing Latency in Real-Time Stategy Games |
Real-Time Strategy Network Protocol |
Creating Multiplayer Games with DirectPlay 8.1 |
Wireless Gaming Using the Java Micro Edition |
A Network Protocol for Online Games |
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