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Online Game Programming: Optimizations


Dynamically Adaptive Streaming of 3D Data for Animated Characters

Thomas Di Giacomo, HyungSeok Kim, Stephane Garchery, and Nadia Magnenat-Thalmann (MIRALab, C.U.I, University of Geneva), and Chris Joslin (School of Information Technology, Carleton University)
Game Programming Gems 6

Fast and Efficient Implementation of a Remote Procedure Call System

Hyun-jik Bae
Game Programming Gems 5

Delta-Compression for Heterogeneous Data Transfer

Jim Hicke (Xtreme Strategy Games, LLC)
Massively Multiplayer Game Development 2

Efficient MMP Game State Storage

Justin Quimby (Turbine Entertainment Software)
Game Programming Gems 4

Practical Application of Parallel-State Machines in a Client-Server Environment

Jay Lee, (NCsoft Corporation)
Game Programming Gems 4

Bit Packing: A Network Compression Technique

Pete Isensee (Microsoft Corporation)
Game Programming Gems 4

Minimizing Latency in Real-Time Stategy Games

Jim Greer, Zachary Booth Simpson (Mine Control)
Game Programming Gems 3

Template-Based Object Serialization

Jason Beardsley (NCsoft Austin)
Game Programming Gems 3

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"Cutting-edge graphics techniques"
GPU Gems 3


"Newest AI techniques from commercial games"
AI Game
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