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	Online Game Programming: Optimizations
	  
	
Dynamically Adaptive Streaming of 3D Data for Animated Characters  |  
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Thomas Di Giacomo, HyungSeok Kim, Stephane Garchery, and Nadia Magnenat-Thalmann (MIRALab, C.U.I, University of Geneva), and Chris Joslin (School of Information Technology, Carleton University) Game Programming Gems 6 |   
Fast and Efficient Implementation of a Remote Procedure Call System  |   
Delta-Compression for Heterogeneous Data Transfer  |   
Efficient MMP Game State Storage  |   
Practical Application of Parallel-State Machines in a Client-Server Environment  |   
Bit Packing: A Network Compression Technique  |   
Minimizing Latency in Real-Time Stategy Games  |   
Template-Based Object Serialization  |   
	
	
	 
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