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	Online Game Programming: Servers
	  
	
Complex Systems Based High-Level Architecture for Massively Multiplayer Games  |   
Generating Globally Unique Identifiers for Game Objects  |   
Implementing a Seamless World Server  |   
MMP Server Cluster Architecture  |   
General Lobby Design and Development  |   
Thousands of Clients per Server  |   
Efficient MMP Game State Storage  |   
Seamless Servers: The Case For and Against  |   
Server-Side Object Refresh Rates  |   
MMP Server Development and Maintenance  |   
Scaling Multiplayer Servers  |   
	
	
	 
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