Game Production: Testing and QA
Effective Quality Assurance-How to Manage Developers
Quality Assurance: Bug Tracking and Test Cases
Automated Testing for Online Games
Total Quality Control in Game Development
Using Focus Groups to Proof Design Ideas
Abstract: We consider learning to be the essence of Artificial Intelligence. Non-player characters, when granted the ability to learn, are given the potential to surprise and entertain the player in completely unexpected ways. This is very reinforcing from the player's point of view, but a nightmare for a testing department. How can they assure the quality of a game that may behave completely differently depending on the who's playing it? In this article we show, via a case study of the computer game "Black & White", exactly how a testing department can achieve their goals when the product they're testing features unpredictable learning AI.
Testing Undefined Behavior as a Result of Learning