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Audio Programming: 3D and Obstructions


Using 3D Surfaces as Audio Emitters

Sami Hamlaoui
Game Programming Gems 5

Implementing an Environmental Audio Solution Using EAX and ZoomFX

Scott Velasquez (Gearbox Software)
Game Programming Gems 4

Creating a Compelling 3D Audio Environment

Garin Hiebert (Creative Labs)
Game Programming Gems 3

Obstruction Using Axis-Aligned Bounding Boxes

Carlo Vogelsang (Creative Labs)
Game Programming Gems 3

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"Cutting-edge graphics techniques"
GPU Gems 3


"Newest AI techniques from commercial games"
AI Game
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