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Audio Programming: Filtering


A Cheap Doppler Effect

Julien Hamaide (Elsewhere Entertainment)
Game Programming Gems 6

Faking Real-Time DSP Effects

Robert Sparks (Radical Entertainment)
Game Programming Gems 6

Real-Time Mixing Busses

James Boer (ArenaNet)
Game Programming Gems 6

Fast Environmental Reverb Based on Feedback Delay Networks

Christian Schuler (Phenomic Game Development)
Game Programming Gems 5

Using the Biquad Resonant Filter

Phil Burk (SoftSynth)
Game Programming Gems 3

Linear Predictive Coding for Voice Compression and Effects

Eddie Edwards
Game Programming Gems 3

Real-Time Modular Audio Processing for Games

Frank Luchs (Visiomedia Software)
Game Programming Gems 3

Software-based DSP Effects

Ian Lewis (Acclaim Studios)
Game Programming Gems 2

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"Latest from a must have series"
Game
Programming
Gems 7



"Cutting-edge graphics techniques"
GPU Gems 3


"Newest AI techniques from commercial games"
AI Game
Programming
Wisdom 4






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