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Audio Programming: All Articles


Real-Time Sound Generation from Deformable Meshes

Marq Singer (Red Storm Entertainment)
Game Programming Gems 6

A Lightweight Generator for Real-Time Sound Effects

Frank Luchs (Visiomedia)
Game Programming Gems 6

Real-Time Mixing Busses

James Boer (ArenaNet)
Game Programming Gems 6

Potentially Audible Sets

Dominic Filion
Game Programming Gems 6

A Cheap Doppler Effect

Julien Hamaide (Elsewhere Entertainment)
Game Programming Gems 6

Faking Real-Time DSP Effects

Robert Sparks (Radical Entertainment)
Game Programming Gems 6

Multithreaded Audio Programming Techniques

James Boer (Amaze Entertainment)
Game Programming Gems 5

Sound Management by Group

Matthew Harmen (eV Interactive Corporation)
Game Programming Gems 5

Using 3D Surfaces as Audio Emitters

Sami Hamlaoui
Game Programming Gems 5

Fast Environmental Reverb Based on Feedback Delay Networks

Christian Schuler (Phenomic Game Development)
Game Programming Gems 5

Introduction to Single-Speaker Speech Recognition

Julien Hamaide
Game Programming Gems 5

A Brief Introduction to OpenAL

Joe Valenzuela (Treyarch)
Game Programming Gems 4

A Simple Real-Time Lip-Synching System

Jake Simpson (Maxis)
Game Programming Gems 4

Dynamic Variables and Audio Programming

James Boer (Amaze Entertainment)
Game Programming Gems 4

Creating an Audio Scripting System

Borut Pfeifer (Radical Entertainment)
Game Programming Gems 4

Implementing an Environmental Audio Solution Using EAX and ZoomFX

Scott Velasquez (Gearbox Software)
Game Programming Gems 4

Controlling Real-Time Sound Synthesis from Game Physics

Frank Luchs (Visiomedia Software Corporation)
Game Programming Gems 4

Audio Compression with Ogg Vorbis

Jack Moffitt (Xiph.org Foundation)
Game Programming Gems 3

Creating a Compelling 3D Audio Environment

Garin Hiebert (Creative Labs)
Game Programming Gems 3

Obstruction Using Axis-Aligned Bounding Boxes

Carlo Vogelsang (Creative Labs)
Game Programming Gems 3

Using the Biquad Resonant Filter

Phil Burk (SoftSynth)
Game Programming Gems 3

Linear Predictive Coding for Voice Compression and Effects

Eddie Edwards
Game Programming Gems 3

The Stochastic Synthesis of Complex Sounds

Phil Burk (SoftSynth)
Game Programming Gems 3

Real-Time Modular Audio Processing for Games

Frank Luchs (Visiomedia Software)
Game Programming Gems 3

Game Audio Design Patterns

Scott Patterson
Game Programming Gems 2

A Technique to Instantaneously Reuse Voices in a Sample-based Synthesizer

Thomas Engel (Factor 5)
Game Programming Gems 2

Software-based DSP Effects

Ian Lewis (Acclaim Studios)
Game Programming Gems 2

Interactive Processing Pipeline for Digital Audio

Keith Weiner (DiamondWare)
Game Programming Gems 2

A Basic Music Sequencer for Games

Scott Patterson
Game Programming Gems 2

An Interactive Music Sequencer for Games

Scott Patterson
Game Programming Gems 2

A Low-Level Sound API

Ian Lewis (Acclaim Studios)
Game Programming Gems 2

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Game
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GPU Gems 3


"Newest AI techniques from commercial games"
AI Game
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