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	Audio Programming: All Articles
	   
	
Real-Time Sound Generation from Deformable Meshes  |   
A Lightweight Generator for Real-Time Sound Effects  |   
Faking Real-Time DSP Effects  |   
Multithreaded Audio Programming Techniques  |   
Sound Management by Group  |   
Using 3D Surfaces as Audio Emitters  |   
Fast Environmental Reverb Based on Feedback Delay Networks  |   
Introduction to Single-Speaker Speech Recognition  |   
A Brief Introduction to OpenAL  |   
A Simple Real-Time Lip-Synching System  |   
Dynamic Variables and Audio Programming  |   
Creating an Audio Scripting System  |   
Implementing an Environmental Audio Solution Using EAX and ZoomFX  |   
Controlling Real-Time Sound Synthesis from Game Physics  |   
Audio Compression with Ogg Vorbis  |   
Creating a Compelling 3D Audio Environment  |   
Obstruction Using Axis-Aligned Bounding Boxes  |   
Using the Biquad Resonant Filter  |   
Linear Predictive Coding for Voice Compression and Effects  |   
The Stochastic Synthesis of Complex Sounds  |   
Real-Time Modular Audio Processing for Games  |   
Game Audio Design Patterns  |   
A Technique to Instantaneously Reuse Voices in a Sample-based Synthesizer  |   
Software-based DSP Effects  |   
Interactive Processing Pipeline for Digital Audio  |   
A Basic Music Sequencer for Games  |   
An Interactive Music Sequencer for Games  |   
	
	
	 
	
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