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Audio Programming: Architecture


Potentially Audible Sets

Dominic Filion
Game Programming Gems 6

Multithreaded Audio Programming Techniques

James Boer (Amaze Entertainment)
Game Programming Gems 5

Sound Management by Group

Matthew Harmen (eV Interactive Corporation)
Game Programming Gems 5

Introduction to Single-Speaker Speech Recognition

Julien Hamaide
Game Programming Gems 5

A Brief Introduction to OpenAL

Joe Valenzuela (Treyarch)
Game Programming Gems 4

Dynamic Variables and Audio Programming

James Boer (Amaze Entertainment)
Game Programming Gems 4

Creating an Audio Scripting System

Borut Pfeifer (Radical Entertainment)
Game Programming Gems 4

Real-Time Modular Audio Processing for Games

Frank Luchs (Visiomedia Software)
Game Programming Gems 3

Game Audio Design Patterns

Scott Patterson
Game Programming Gems 2

A Technique to Instantaneously Reuse Voices in a Sample-based Synthesizer

Thomas Engel (Factor 5)
Game Programming Gems 2

Interactive Processing Pipeline for Digital Audio

Keith Weiner (DiamondWare)
Game Programming Gems 2

A Basic Music Sequencer for Games

Scott Patterson
Game Programming Gems 2

An Interactive Music Sequencer for Games

Scott Patterson
Game Programming Gems 2

A Low-Level Sound API

Ian Lewis (Acclaim Studios)
Game Programming Gems 2

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"Latest from a must have series"
Game
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Gems 7



"Cutting-edge graphics techniques"
GPU Gems 3


"Newest AI techniques from commercial games"
AI Game
Programming
Wisdom 4






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