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Game Programming Math: Splines


Minimal Acceleration Hermite Curves

Tony Barrera, Anders Hast, Ewert Bengtsson
Game Programming Gems 5

Spline-Based Time Control for Animation

James Van Verth (Red Storm Entertainment)
Game Programming Gems 5

Nonuniform Splines

Thomas Lowe (Krome Studios)
Game Programming Gems 4

Smooth C2 Quaternion-based Flythrough Paths

Alex Vlachos (ATI Research), John Isidoro
Game Programming Gems 2

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GPU Gems 3


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AI Game
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