AI Wisdom book series is going OUT OF PRINT
Used copies of AI Game Programming Wisdom 4 are selling for $440.00 on Amazon. There are a couple new copies of the first volume from Amazon resellers at a reasonable price ($54.73). Volumes 2 and 3 are still available, but since new books won't be printed, they will soon be just as scarce.
The whole series will soon be out of print - get your copies $54.73 (8 new books left from resellers) AI Game Programming Wisdom 1$39.96 (43% off) AI Game Programming Wisdom 2$39.96 (43% off) AI Game Programming Wisdom 3$440.00 (USED PRICE - out of print premium) AI Game Programming Wisdom 4
before they are gone:
Please don't contact me about AI Game Programming Wisdom 4 books. I don't have any to offer.
Game AI: A* Pathfinding
Advanced Pathfinding with Minimal Replanning Cost: Dynamic A Star (D*)
Basic A* Pathfinding Made Simple
Pathfinding Design Architecture
How to Achieve Lightning Fast A*
Abstract: The A* algorithm is probably the most widely used path algorithm in games, but in its pure form, A* can use a great deal of memory and take a long time to execute. While most optimizations deal with improving the estimate heuristic or with storing and searching the open and closed lists more efficiently, this article examines methods of restricting A* to make it faster and more responsive to changing map conditions. Such A* restrictions take the form of artificially constricting the search space, using partial solutions, or short-circuiting the algorithm altogether. For each restriction, the situations in which these optimizations will prove most useful are discussed.
Practical Optimizations for A* Path Generation
Tactical Path-Finding with A*
The Basics of A* for Path Planning
A* Aesthetic Optimizations