AI Wisdom book series is going OUT OF PRINT
Used copies of AI Game Programming Wisdom 4 are selling for $440.00 on Amazon. There are a couple new copies of the first volume from Amazon resellers at a reasonable price ($54.73). Volumes 2 and 3 are still available, but since new books won't be printed, they will soon be just as scarce.
The whole series will soon be out of print - get your copies $54.73 (8 new books left from resellers) AI Game Programming Wisdom 1$39.96 (43% off) AI Game Programming Wisdom 2$39.96 (43% off) AI Game Programming Wisdom 3$440.00 (USED PRICE - out of print premium) AI Game Programming Wisdom 4
before they are gone:
Please don't contact me about AI Game Programming Wisdom 4 books. I don't have any to offer.
Game AI: Randomness
NPC Decision Making: Dealing with Randomness
Abstract: Random numbers are used most heavily by Artificial Intelligence and games in general. To ignore their potential is to make the game predictable and boring. Using them incorrectly can be just as bad as ignoring them outright. Understanding how random numbers are generated, their limitations and their capabilities, can remove many difficulties of using them in your game. This article offers insight into random numbers, their generation, and methods to separate good ones from bad.
The Statistics of Random Numbers
Abstract: Conventional wisdom suggests that the better the random number generator, the more unpredictable your game will be. However, according to psychology studies, true randomness over the short term often looks decidedly unrandom to humans. This article shows how to make random AI decisions and game logic look more random to players, while still maintaining strong statistical randomness. Full source code, ready to drop into your game, is supplied on the book's CD-ROM.
Filtered Randomness for AI Decisions and Game Logic
Genuine Random Number Generation
Predictable Random Numbers