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AI Summit at GDC 2009
2-day conference organized by the AI Game Programmers Guild



#define GAME_AI

Steve Rabin (Nintendo of America)
AI Summit GDC 2009   
Abstract: This introductory presentation sets the stage for the AI Summit by discussing what we mean by game AI, along with some highlights of game AI over the years. We'll look at where it's all headed, what challenges we should be working on, and how the presenters of the AI Summit will help inspire and challenge us all to take game AI to the next level.

Breaking the Cookie-Cutter: Modeling Individual Personality, Mood, and Emotion in Characters

Richard Evans (Electronic Arts), Dave Mark (Intrinsic Algorithm), Phil Carlisle (University of Bolton)
AI Summit GDC 2009    (Link to Sims 3 PowerPoint).
Abstract: As game characters engage in deeper interactions with the player, subtlety of behavior becomes more important. However, in worlds that feature hundreds of characters, the homogeneous 'cookie-cutter' approach of modeling those characters becomes evident, leaving the world feeling repetitive and shallow. Everyone acts the same. Using examples from games such as The Sims 3, we will show how characters can be algorithmically endowed with distinct personality differences so that every one acts as an individual. We will also explore how personality, mood, emotion and other environmental factors enable individual characters to select from a wide array of context-appropriate choices and actions. We conclude with how these behaviors can be expressed through animation selection so as to be more engaging and immersive for the player.

40% off discount
"Latest from a must have series"
Game
Programming
Gems 7



"Cutting-edge graphics techniques"
GPU Gems 3


"Newest AI techniques from commercial games"
AI Game
Programming
Wisdom 4




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