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	General Game Programming: Data Structures
	  
	
Sphere Trees for Speedy BSPs  |   
CSG Construction Using BSP Trees  |   
An Effective Cache-Oblivious Implementation of the ABT Tree  |   
A Generic Component Library  |   
A Generic Tree Container in C++  |   
Address-Space Managed Dynamic Arrays for Windows and the Xbox  |   
Zobrist Hash Using Mersenne Twister  |   
	
	
	 
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