Abstract: Artificial intelligence systems in games have become so complex that often one engineer cannot write the entire structure alone. Using the Basketball Artificial Intelligence Tool (BAiT) we were able to integrate the artificial intelligence for NBA 2007 based entirely upon designer data entry and manipulation. While this approach has many positives there are also some drawbacks to implementing a system like this. There are also some necessary precautions that one should take before even attempting this process.
Fingerprinting Pre-Release Builds To Deter and Detect Piracy