Home    General Programming    Artificial Intelligence    Math    Physics    Graphics    Networking    Audio Programming    
Audio/Visual Design    Game Design    Production    Business of Games    Game Studies    Conferences    Schools    Contact   
Architecture
C++ and Languages
Optimizations
Scripting
Resource Management
Data Structures
Memory Management
UI and Menus
Player Input
Level Editors and Tools
Debugging
All Articles
Game Programming Gems
Game Programming Gems 2
Game Programming Gems 3
Game Programming Gems 4
Game Programming Gems 5
Game Programming Gems 6
Game Programming Gems 7
AI Game Programming Wisdom
AI Game Programming Wisdom 2
AI Game Programming Wisdom 3
AI Game Programming Wisdom 4
GPU Gems
GPU Gems 2
GPU Gems 3
ShaderX
ShaderX2
ShaderX3
ShaderX4
ShaderX5
Massively Multiplayer Game Development
Massively Multiplayer Game Development 2
Secrets of the Game Business
Introduction to Game Development
GDC Proceedings
Game Developer Magazine
Gamasutra


General Game Programming: Memory Management


Generic Pager

Ignacio Incera Cruz
Game Programming Gems 5

Improving Freelists with Policy Based Design

Nathan Mefford
Game Programming Gems 5

Fight Memory Fragmentation with Templated Freelists

Paul Glinker (Rockstar Games Toronto)
Game Programming Gems 4

Writing a Fast, Efficient, Fixed-Size Object Allocator

Tom Gambill (NCsoft Corporation)
Massively Multiplayer Game Development

Custom STL Allocators

Pete Isensee (Microsoft)
Game Programming Gems 3

A Drop-in Debug Memory Manager

Peter Dalton (Evans & Sutherland)
Game Programming Gems 2

Resource and Memory Management

James Boer
Game Programming Gems

Frame-Based Memory Allocation

Steven Ranck
Game Programming Gems

40% off discount
"Latest from a must have series"
Game
Programming
Gems 7



"Cutting-edge graphics techniques"
GPU Gems 3


"Newest AI techniques from commercial games"
AI Game
Programming
Wisdom 4






Home