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General Game Programming: Resource Management


Geographic Grid Registration of Game Objects

Roger Smith (Modelbenders)
Game Programming Gems 6

Faster File Loading with Access-Based File Reordering

David L. Koenig (Touchdown Entertainment)
Game Programming Gems 6

Stay in the Game: Asset Hotloading for Fast Iteration

Noel Llopis and Charles Nicholson (High Moon Studios)
Game Programming Gems 6

Parsing Text Data in Games

Aurelio Reis
Game Programming Gems 5

Component Based Object Management

Bjarne Rene (Circle Studio ltd)
Game Programming Gems 5

A Transparent Class Saving and Loading Trick

Patrick Meehan
Game Programming Gems 5

Batching 4EVA (GDC2005 D3D Tutorial)

Matthias M. Wloka (NVIDIA)
PDF available, NVIDIA GDC Presentations

Real-World MMO Object Sharing

Joe Ludwig (Flying Lab Software)
Massively Multiplayer Game Development 2

A System for Managing Game Entities

Matthew Harmon (eV Interactive Corporation)
Game Programming Gems 4

A Flexible, On-the-Fly Object Manager

Natalya Tatarchuk (ATI Research)
Game Programming Gems 4

Using Custom RTTI Properties to Stream and Edit Objects

Frederic My
Game Programming Gems 4

Using XML without Sacrificing Speed

Mark T. Price (Sudden Presence / Phobia Lab)
Game Programming Gems 4

An Extensible Direct3D Resource Management System

Wessam Bahnassi
ShaderX3

Writing a Fast, Efficient, Fixed-Size Object Allocator

Tom Gambill (NCsoft Corporation)
Massively Multiplayer Game Development

Handle-Based Smart Pointers

Brian Hawkins (Seven Studios)
Game Programming Gems 3

Save Me Now!

Martin Brownlow (Shiny Entertainment)
Game Programming Gems 3

File Management Using Resource Files

Bruno Sousa (Fireworks Interactive)
Game Programming Gems 2

A Generic Handle-Based Resource Manager

Scott Bilas
Game Programming Gems

Resource and Memory Management

James Boer
Game Programming Gems

Fast Data Load Trick

John Olsen
Game Programming Gems

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GPU Gems 3


"Newest AI techniques from commercial games"
AI Game
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