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	General Game Programming: Resource Management
	  
	
Geographic Grid Registration of Game Objects  |   
Faster File Loading with Access-Based File Reordering  |   
Stay in the Game: Asset Hotloading for Fast Iteration  |   
Parsing Text Data in Games  |   
Component Based Object Management  |   
A Transparent Class Saving and Loading Trick  |   
Batching 4EVA (GDC2005 D3D Tutorial)  |   
Real-World MMO Object Sharing  |   
A System for Managing Game Entities  |   
A Flexible, On-the-Fly Object Manager  |   
Using Custom RTTI Properties to Stream and Edit Objects  |   
Using XML without Sacrificing Speed  |   
An Extensible Direct3D Resource Management System  |   
Writing a Fast, Efficient, Fixed-Size Object Allocator  |   
Handle-Based Smart Pointers  |   
File Management Using Resource Files  |   
A Generic Handle-Based Resource Manager  |   
Resource and Memory Management  |   
	
	
	 
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