|
General Game Programming: Resource Management
Geographic Grid Registration of Game Objects |
Faster File Loading with Access-Based File Reordering |
Stay in the Game: Asset Hotloading for Fast Iteration |
Parsing Text Data in Games |
Component Based Object Management |
A Transparent Class Saving and Loading Trick |
Batching 4EVA (GDC2005 D3D Tutorial) |
Real-World MMO Object Sharing |
A System for Managing Game Entities |
A Flexible, On-the-Fly Object Manager |
Using Custom RTTI Properties to Stream and Edit Objects |
Using XML without Sacrificing Speed |
An Extensible Direct3D Resource Management System |
Writing a Fast, Efficient, Fixed-Size Object Allocator |
Handle-Based Smart Pointers |
File Management Using Resource Files |
A Generic Handle-Based Resource Manager |
Resource and Memory Management |
|
|
|