|
Physics Game Programming: Cloth Simulation
| |
Homam Bahnassi and Wessam Bahnassi ShaderX5 |
Practical Cloth Simulation on Modern GPUs |
Realistic Cloth Animation Using the Mass-Spring Method |
Practical Animation of Soft Bodies for Game Development: The Pressurized Soft-Body Model |
Inverse Dynamic Displacement Constraints in Real-Time Cloth and Soft-Body Models |
Cloth Animation with Pixel and Vertex Shader 3.0 |
|
|
|