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Physics Game Programming: Cloth Simulation


Cloth without Cloth

Homam Bahnassi and Wessam Bahnassi
ShaderX5

Practical Cloth Simulation on Modern GPUs

Cyril Zeller
ShaderX4

Realistic Cloth Animation Using the Mass-Spring Method

Juan M. Cordero (Universidad de Sevilla)
Game Programming Gems 5

Practical Animation of Soft Bodies for Game Development: The Pressurized Soft-Body Model

Maciej Matyka (Univesity of Wrocyaw)
Game Programming Gems 5

Inverse Dynamic Displacement Constraints in Real-Time Cloth and Soft-Body Models

Meciej Matyka (University of Wroclaw)
Graphics Programming Methods

Cloth Animation with Pixel and Vertex Shader 3.0

Kristof Beets
ShaderX2

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Game
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GPU Gems 3


"Newest AI techniques from commercial games"
AI Game
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Wisdom 4






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