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Physics Game Programming: Water Simulation


Real-Time Simulation and Rendering of 3D Fluids

Keenan Crane (University of Illinois at Urbana-Champaign), Ignacio Llamas, Sarah Tariq (NVIDIA Corporation)
GPU Gems 3

Explicit Early-Z Culling for Efficient Fluid Flow Simulation

Pedro V. Sander, Natalya Tatarchuk, and Jason L. Mitchell
ShaderX5

Exact Buoyancy for Polyhedra

Erin Catto (Crystal Dynamics)
Game Programming Gems 6

Real-Time Particle-Based Fluid Simulation with Rigid Body Interaction

Takashi Amada (Sony Computer Entertainment)
Game Programming Gems 6

Interactive Fluid Dynamics and Rendering on the GPU

Frank Luna
Game Programming Gems 6

Effective Water Simulation from Physical Models

Mark Finch (Cyan Worlds)
GPU Gems

Interactive Water Surfaces

Jerry Tessendorf (Rhythm and Hues Studios)
Game Programming Gems 4

Animation and Display of Water

Stefano Lanza
ShaderX3

GPU Water Simulation with PS 3.0

Jeremy Zelsnack (NVIDIA)
PDF/Movie available, NVIDIA GDC Presentations

Interactive Simulation of Water Surfaces

Miguel Gomez
Game Programming Gems

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"Cutting-edge graphics techniques"
GPU Gems 3


"Newest AI techniques from commercial games"
AI Game
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