|
Physics Game Programming: Water Simulation
Real-Time Simulation and Rendering of 3D Fluids |
| |
Keenan Crane (University of Illinois at Urbana-Champaign), Ignacio Llamas, Sarah Tariq (NVIDIA Corporation) GPU Gems 3 |
Explicit Early-Z Culling for Efficient Fluid Flow Simulation |
| |
Pedro V. Sander, Natalya Tatarchuk, and Jason L. Mitchell ShaderX5 |
Exact Buoyancy for Polyhedra |
Real-Time Particle-Based Fluid Simulation with Rigid Body Interaction |
Interactive Fluid Dynamics and Rendering on the GPU |
Effective Water Simulation from Physical Models |
Interactive Water Surfaces |
Animation and Display of Water |
GPU Water Simulation with PS 3.0 |
Interactive Simulation of Water Surfaces |
|
|
|