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Physics Game Programming: Deformation


Real-Time Damage Deformation Methods

Vlad Stamate
ShaderX4

Deforming of Mesh Objects Using HLSL

Christian Kleinhuis
ShaderX3

Fast Deformations with Multilayered Physics

Thomas Di Giacomo, Nadia Magnenat-Thalmann (MIRALab, CUI, University of Geneva)
Game Programming Gems 4

Modal Analysis for Fast, Stable Deformation

James F. O'Brian (University of California, Berkeley)
Game Programming Gems 4

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AI Game
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