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Physics Game Programming: Rigid Bodies


Real-Time Rigid Body Simulation on GPUs

Takahiro Harada (University of Tokyo)
GPU Gems 3

Real-Time Particle-Based Fluid Simulation with Rigid Body Interaction

Takashi Amada (Sony Computer Entertainment)
Game Programming Gems 6

Constraints in Rigid Body Dynamics

Russ Smith (Open Dynamics Engine)
Game Programming Gems 4

Real-Time Multiresolution Dynamics of Deeply Hierarchical Bodies

Jason Weber and Andrew Weber (Intel Corporation)
Graphics Programming Methods

Integrating the Equations of Rigid Body Motion

Miguel Gomez
Game Programming Gems

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"Cutting-edge graphics techniques"
GPU Gems 3


"Newest AI techniques from commercial games"
AI Game
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