Graphics Programming: Facial Animation
Practical and Realistic Facial Wrinkles Animation |
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Jorge Jimenez, Jose I. Echevarria, Christopher Oat and Diego Gutierrez GPU Pro 2 |
Pre-Integrated Skin Shading |
Screen-Space Subsurface Scattering |
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Jorge Jimenez and Diego Gutierrez GPU Pro" |
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John Hable, George Borshukov, and Jim Hejl ShaderX7 |
Real-Time Subsurface Scattering using Shadow Maps |
Facial Animation for Mobile GPUs |
Advanced Techniques for Realistic Real-Time Skin Rendering |
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Eugene d'Eon, David Luebke (NVIDIA Corporation) GPU Gems 3 |
Building an Advanced Facial Expression System |
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