Home    General Programming    Artificial Intelligence    Math    Physics    Graphics    Networking    Audio Programming    
Audio/Visual Design    Game Design    Production    Business of Games    Game Studies    Conferences    Schools    Contact   
Particle Systems
2D / Billboards
Lighting
Shadows
Texturing
Shaders
Terrain
Camera
Animation / Skinning
Facial Animation
Visibility / Occlusion
Surfaces
Polygonal Math
Collision Detection
Level of Detail
Screenshots
Scene Management
GPU Computation
Direct3D
OpenGL
Effects: Weather
Effects: Lens Flare
Effects: Destruction
Effects: Pyrotechnics
Effects: Adv Materials
Effects: HDR
Effects: Post Process
Effects: Depth of Field
Effects: Refraction
All Articles
Game Programming Gems
Game Programming Gems 2
Game Programming Gems 3
Game Programming Gems 4
Game Programming Gems 5
Game Programming Gems 6
Game Programming Gems 7
AI Game Programming Wisdom
AI Game Programming Wisdom 2
AI Game Programming Wisdom 3
AI Game Programming Wisdom 4
GPU Gems
2004

GPU Gems 2
2005

GPU Gems 3
2007

ShaderX
2002

ShaderX2
2003

ShaderX3
2004

ShaderX4
2006

ShaderX5
2006

ShaderX6
2008

ShaderX7
2009

GPU Pro
2010

GPU Pro 2
2011

GPU Pro 3
2012

Massively Multiplayer Game Development
Massively Multiplayer Game Development 2
Secrets of the Game Business
Introduction to Game Development
GDC Proceedings
Game Developer Magazine
Gamasutra


Graphics Programming: Special Effects - Weather


Volumetric Real-Time Water and Foam Rendering

Daniel Scherzer, Florian Bagar and Oliver Mattausch
GPU Pro 3

Shader Based Water Effects

Joe Davis and Ken Catterall
GPU Pro 2

Simple and Fast Fluid Flow Simulation on the GPU

Martin Guay, Fabrice Colin and Richard Egli
GPU Pro 2

Dynamic Weather Effects

Charlie Birtwistle and Stephen McAuley
ShaderX7

Interactive Hydraulic Erosion on the GPU

Ondrej �tava, Bedrich Bene�, and Jaroslav Kriv�nek
ShaderX7

Advanced Geometry for Complex Sky Representation

James Sun
ShaderX7

Rendering Realistic Ice Objects

Anders Nivfors
ShaderX6

Sunlight with Volumetric Light Rays

Pawel Rohleder
ShaderX6

Procedural Ocean Effects

L�szl� Sz�csi and Khashayar Arman
ShaderX6

Animation and Rendering of Underwater God Rays

Stefano Lanza
ShaderX5

Rendering Multiple Layers of Rain with a Postprocessing Composite Effect

Natalya Tatarchuk
ShaderX5

Volumetric Clouds and Mega-Particles

Homam Bahnassi and Wessam Bahnassi
ShaderX5

Winter Wonderland

Bryan Dudash
ShaderX4

Rendering Snow Cover

Gilberto Rosado
ShaderX4

Practical Sky Rendering for Games

Aurelio Reis (Raven Software)
Game Programming Gems 6

Realistic Cloud Rendering on Modern GPUs

Jean-Francois Dube (Ubisoft)
Game Programming Gems 5

Let It Snow, Let It Snow, Let It Snow (and Rain)

Niniane Wang (Google), Bretton Wade (Microsoft)
Game Programming Gems 5

Volumetric Clouds

Jesse Laeuchli
ShaderX3

Generating Procedural Clouds Using 3D Hardware

Kim Pallister (Intel)
Game Programming Gems 2
Abstract: In this article, we'll set out to procedurally generate cloud textures that possess some of the properties that real clouds exhibit. In additon, because textures typically reside in graphics subsystem memory, we'll aim to generate the procedural clouds almost entirely using the graphics hardware. Finally, we'll address some ways to scale the technique's quality and performance requirements in order to accommodate a range of target machines.

13% off discount
"Latest from a must have series"
Game
Programming
Gems 7



"Cutting-edge graphics techniques"
GPU Pro 3


"Newest AI techniques from commercial games"
AI Game
Programming
Wisdom 4


Mechanical
Stealth BLANK Keys
Das Keyboard
$133 at Amazon.com
Show everyone you're a BAD ASS!
Bad Ass
Unique Abyss LED Watch
Abyss LED Touchscreen Watch
TOTALLY BLACK CENTER

See how it works
On sale 40% off
Cool Camping Gear
Camping Gadgets
Steampunk Gadgets
Steampunk Decor
Gifts for Teenage Girls
Teenage Girl Bedroom Ideas


Home