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2004

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2005

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2007

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2002

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2003

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2004

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2006

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2006

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2008

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2009

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2011

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2012

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Graphics Programming: Special Effects - Depth of Field


Realistic Depth of Field in Postproduction

David Illes and Peter Horvath
GPU Pro"

Practical Post-Process Depth of Field

Earl Hammon, Jr. (Infinity Ward)
GPU Gems 3

Real-time Depth-of-Field Implemented with a Postprocessing-Only Technique

David Gillham
ShaderX5

Depth of Field: A Survey of Techniques

Joe Demers (NVIDIA)
GPU Gems

Advanced Depth of Field

Thorsten Scheuermann (ATI Research)
ATI Technology Papers & Presentations (GDC 2004).

Real-Time Depth of Field Simulation

Guennadi Riguer, Natalya Tatarchuk and John Isidoro
ShaderX2

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GPU Pro 3


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AI Game
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