Graphics Programming: Special Effects - Depth of Field
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Realistic Depth of Field in Postproduction |
Practical Post-Process Depth of Field |
Real-time Depth-of-Field Implemented with a Postprocessing-Only Technique |
Depth of Field: A Survey of Techniques |
Real-Time Depth of Field Simulation |
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Guennadi Riguer, Natalya Tatarchuk and John Isidoro ShaderX2 |
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