Graphics Programming: Special Effects - Depth of Field
	  
	
Realistic Depth of Field in Postproduction  |   
Practical Post-Process Depth of Field  |   
Real-time Depth-of-Field Implemented with a Postprocessing-Only Technique  |   
Depth of Field: A Survey of Techniques  |   
Real-Time Depth of Field Simulation  |  
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Guennadi Riguer, Natalya Tatarchuk and John Isidoro ShaderX2 |   
	
	
	 
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