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2004

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2005

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2007

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2002

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2003

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2006

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Graphics Programming: Special Effects - Post Process


Post-Processing Effects on Mobile Devices

Marco Weber and Peter Quayle
GPU Pro 2

Efficient Post-processing with Importance Sampling

Balázs Tóth, László Szirmay-Kalos, and Tamás Umenhoffer
ShaderX7

Motion Blur as a Post-Processing Effect

Gilberto Rosado (Rainbow Studios)
GPU Gems 3

True Impostors

Eric Risser (University of Central Florida)
GPU Gems 3

Practical Post-Process Depth of Field

Earl Hammon, Jr. (Infinity Ward)
GPU Gems 3

Motion Blurring Environment Maps

Jason Mitchell
ShaderX4

Simulating the Visual Effects of a Video Recording System

Joachim Diepstraten
ShaderX4

Post-Processing Effects Scripting

Gilberto Rosado
ShaderX4

Volumetric Post-Processing

Dominic Filion (Artificial Mind & Movement), Syvain Boisse (Motorola)
Game Programming Gems 5

Ruby: Dangerous Curves - Effects Breakdown: How'd they do that?

Dan Ginsburg (ATI Research)
ATI Technology Papers & Presentations (GDC 2005).

Real-Time Glow

Greg James (NVIDIA) and John O’Rorke (Monolith Productions)
GPU Gems

Depth of Field: A Survey of Techniques

Joe Demers (NVIDIA)
GPU Gems

High-Quality Filtering

Kevin Bjorke (NVIDIA)
GPU Gems

Fast Filter Width Estimates with Texture Maps

Matt Pharr (NVIDIA)
GPU Gems

The OpenEXR File Format

Florian Kainz, Rod Bogart, and Drew Hess (Industrial Light & Magic)
GPU Gems

A Framework for Image Processing

Frank Jargstorff (NVIDIA)
GPU Gems

Advanced Depth of Field

Thorsten Scheuermann (ATI Research)
ATI Technology Papers & Presentations (GDC 2004).

A Steerable Streak Filter

Chris Oat
ShaderX3

Adaptive Glare

Tiago Sousa
ShaderX3

Color Grading

Ronny Burkersroda
ShaderX3

Improved Depth-of-Field Rendering

Thorsten Scheuermann and Natalya Tatarchuk
ShaderX3

Lighting Precomputation Using the Relighting Map

Tien-Tsin Wong, Chi-Sing Leung, and Kwok-Hung Choy
ShaderX3

Shaderey-NPR Style Rendering

Aras Pranckevicius
ShaderX3

Simulating Blending Operations on Floating Point Render Targets

Francesco Carucci
ShaderX2

Advanced Image Processing with DirectX 9 Pixel Shaders

Jason L. Mitchell, Marwan Y. Ansari and Evan Hart
ShaderX2

Night Vision - Frame Buffer Post-Processing with ps_1_1 Hardware

Guillaume Werle
ShaderX2

Non-Photorealistic Postprocessing Filters in MotoGP 2

Shawn Hargreaves
ShaderX2

Image Effects with DirectX 9 Pixel Shaders

Marwan Y. Ansari
ShaderX2

Real-Time Depth of Field Simulation

Guennadi Riguer, Natalya Tatarchuk and John Isidoro
ShaderX2

Post-Process Fun with Effects Buffers

Tom Forsyth
ShaderX2

Image Processing with Pixel Shaders in Direct3D

Jason L. Mitchell
ShaderX

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GPU Pro 3


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AI Game
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