Home    General Programming    Artificial Intelligence    Math    Physics    Graphics    Networking    Audio Programming    
Audio/Visual Design    Game Design    Production    Business of Games    Game Studies    Conferences    Schools    Contact   
Particle Systems
2D / Billboards
Lighting
Shadows
Texturing
Shaders
Terrain
Camera
Animation / Skinning
Facial Animation
Visibility / Occlusion
Surfaces
Polygonal Math
Collision Detection
Level of Detail
Screenshots
Scene Management
GPU Computation
Direct3D
OpenGL
Effects: Weather
Effects: Lens Flare
Effects: Destruction
Effects: Pyrotechnics
Effects: Adv Materials
Effects: HDR
Effects: Post Process
Effects: Depth of Field
Effects: Refraction
All Articles
Game Programming Gems
Game Programming Gems 2
Game Programming Gems 3
Game Programming Gems 4
Game Programming Gems 5
Game Programming Gems 6
Game Programming Gems 7
AI Game Programming Wisdom
AI Game Programming Wisdom 2
AI Game Programming Wisdom 3
AI Game Programming Wisdom 4
GPU Gems
2004

GPU Gems 2
2005

GPU Gems 3
2007

ShaderX
2002

ShaderX2
2003

ShaderX3
2004

ShaderX4
2006

ShaderX5
2006

ShaderX6
2008

ShaderX7
2009

GPU Pro
2010

GPU Pro 2
2011

GPU Pro 3
2012

Massively Multiplayer Game Development
Massively Multiplayer Game Development 2
Secrets of the Game Business
Introduction to Game Development
GDC Proceedings
Game Developer Magazine
Gamasutra


Graphics Programming: Special Effects - Post Process


Post-Processing Effects on Mobile Devices

Marco Weber and Peter Quayle
GPU Pro 2

Efficient Post-processing with Importance Sampling

Bal�zs T�th, L�szl� Szirmay-Kalos, and Tam�s Umenhoffer
ShaderX7

Motion Blur as a Post-Processing Effect

Gilberto Rosado (Rainbow Studios)
GPU Gems 3

True Impostors

Eric Risser (University of Central Florida)
GPU Gems 3

Practical Post-Process Depth of Field

Earl Hammon, Jr. (Infinity Ward)
GPU Gems 3

Motion Blurring Environment Maps

Jason Mitchell
ShaderX4

Simulating the Visual Effects of a Video Recording System

Joachim Diepstraten
ShaderX4

Post-Processing Effects Scripting

Gilberto Rosado
ShaderX4

Volumetric Post-Processing

Dominic Filion (Artificial Mind & Movement), Syvain Boisse (Motorola)
Game Programming Gems 5

Ruby: Dangerous Curves - Effects Breakdown: How'd they do that?

Dan Ginsburg (ATI Research)
ATI Technology Papers & Presentations (GDC 2005).

Real-Time Glow

Greg James (NVIDIA) and John O�Rorke (Monolith Productions)
GPU Gems

Depth of Field: A Survey of Techniques

Joe Demers (NVIDIA)
GPU Gems

High-Quality Filtering

Kevin Bjorke (NVIDIA)
GPU Gems

Fast Filter Width Estimates with Texture Maps

Matt Pharr (NVIDIA)
GPU Gems

The OpenEXR File Format

Florian Kainz, Rod Bogart, and Drew Hess (Industrial Light & Magic)
GPU Gems

A Framework for Image Processing

Frank Jargstorff (NVIDIA)
GPU Gems

Advanced Depth of Field

Thorsten Scheuermann (ATI Research)
ATI Technology Papers & Presentations (GDC 2004).

A Steerable Streak Filter

Chris Oat
ShaderX3

Adaptive Glare

Tiago Sousa
ShaderX3

Color Grading

Ronny Burkersroda
ShaderX3

Improved Depth-of-Field Rendering

Thorsten Scheuermann and Natalya Tatarchuk
ShaderX3

Lighting Precomputation Using the Relighting Map

Tien-Tsin Wong, Chi-Sing Leung, and Kwok-Hung Choy
ShaderX3

Shaderey-NPR Style Rendering

Aras Pranckevicius
ShaderX3

Simulating Blending Operations on Floating Point Render Targets

Francesco Carucci
ShaderX2

Advanced Image Processing with DirectX 9 Pixel Shaders

Jason L. Mitchell, Marwan Y. Ansari and Evan Hart
ShaderX2

Night Vision - Frame Buffer Post-Processing with ps_1_1 Hardware

Guillaume Werle
ShaderX2

Non-Photorealistic Postprocessing Filters in MotoGP 2

Shawn Hargreaves
ShaderX2

Image Effects with DirectX 9 Pixel Shaders

Marwan Y. Ansari
ShaderX2

Real-Time Depth of Field Simulation

Guennadi Riguer, Natalya Tatarchuk and John Isidoro
ShaderX2

Post-Process Fun with Effects Buffers

Tom Forsyth
ShaderX2

Image Processing with Pixel Shaders in Direct3D

Jason L. Mitchell
ShaderX

13% off discount
"Latest from a must have series"
Game
Programming
Gems 7



"Cutting-edge graphics techniques"
GPU Pro 3


"Newest AI techniques from commercial games"
AI Game
Programming
Wisdom 4


Mechanical
Stealth BLANK Keys
Das Keyboard
$133 at Amazon.com
Show everyone you're a BAD ASS!
Bad Ass
Unique Abyss LED Watch
Abyss LED Touchscreen Watch
TOTALLY BLACK CENTER

See how it works
On sale 40% off
Cool Camping Gear
Camping Gadgets
Steampunk Gadgets
Steampunk Decor
Gifts for Teenage Girls
Teenage Girl Bedroom Ideas


Home