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2004

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2005

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2007

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2002

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2003

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2004

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2006

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Massively Multiplayer Game Development
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Graphics Programming: Special Effects - Pyrotechnics


Per-Pixel Lit, Light Scattering Smoke

Aurelio Reis
ShaderX5

Cartoon Fire Effects Using OpenGL ES 2.0

David Minor
ShaderX5

Gridless Controllable Fire

Neeharika Adabala, Charles Hughes (University of Central Florida)
Game Programming Gems 5

Powerful Explosion Effects Using Billboard Particles

Steve Rabin (Nintendo of America Inc)
Game Programming Gems 5

Fire in the "Vulcan" Demo

Hubert Nguyen (NVIDIA)
GPU Gems

Real-Time Glow

Greg James (NVIDIA) and John O�Rorke (Monolith Productions)
GPU Gems

Heat and Haze Post-Processing Effects

Chris Oat, Natalya Tatarchuck (ATI Research)
Game Programming Gems 4

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GPU Pro 3


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AI Game
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Wisdom 4


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